Just circle strafing at the end of each truck run for a loooong time compared to the defence aspect got a bit tedious for me personally. perhaps the truck breaks down and you need to fetch a wheel or there are detours setup by the hoard or even barriers to be hacked up. It is a bit too much about the cleanup post vehicle run though, balance a bit more towards defence of the truck seems more on brand here, simply slowing it down a bit while increasing its armour by quite a lot would work, or lowering mob size while increasing their XP coin drops For now though I would stay clear from RDO and pick up one of the many, many better bullet hell roguelikes.Originally posted by HuggyDeathBunny□□:Loved the demo, great style and arcade gameplay, with a nice induction of the rogue element. Adding a sense of direction in an otherwise usually aimless runs. I did really enjoy the idea of protecting vehicles rather than just solely trying to survive, this added an additional layer of accomplishment to the game. Focusing more on the tower defence mechanics would greatly benefit the game as it would divert from the other indies overpopulating the genre. Hopefully, the developers will see its uniqueness and nurture it, allowing the good features to flourish. In summary Road Defense: Outsiders has a long way to go, at the moment it’s current state seems like a rushed product released solely to cash in on a popular trend. Handling as well as monkey driving a F1 car, with a wheel missing, whilst blindfolded. However, the controls and handling are atrocious and feel like an old flash game. The battery lasts fairly long, which is typically standard with less demanding indie games. ![]() The game runs perfectly fine on the Steam Deck despite having a questionable performance rating.
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